Attribute Design
After the previous two videos where I talked about the specific effects of attributes in Fallout and Arcanum, in this video I talk about attribute design in general, including where my current thoughts lie on how they should be used in games.

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Non-Linear Game Design

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Would I Work On Fallout Again?

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Arcanum's Original Attribute System

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How To Make A Good Game Setting

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Game Design tips in the Tabletop Space

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Design Pillars

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Something is jamming GPS over Europe. Here's what we found

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Player Agency

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Making Good Factions

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Fun vs. Realism

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6 TTRPG Rules You Should Steal - Running RPGs

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Fallout Criticals

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How To Give Experience Points

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Why Does D&D use these 6 Ability Scores?

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What Makes a Good Level Up System?

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How do RPG Stats work in an IRL Sword Fight?

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The Four Steps For Fixing Design Problems

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The Mattress Industry Is Built On Lies

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Emergent Gameplay

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