Sonic the Hedgehog 3 - Endless Mine Zone Act 2 (YM2612 + SN76489)
This is an Act 2 remix of Endless Mine from Sonic 3. Could you imagine if Sonic 3's competition stages were full-scale levels? This would probably be the result. This mine is home to rubble, crystals and gemstones of plenty, but not consisting of the magical MacGuffins you seek. But danger is lurking around every turn. It's getting more and more difficult to navigate through the waterholes and dimly-lit tunnels. And those vertical-looping shafts last for so long, you'd think you were there for ages. Some might even say that this mine is... Infinite. What? You actually thought I'd say "end--" You actually did. Ahem. Moving on... Then, halfway through the mine, you'd get in another cart that begins to speed down the rails. The rails curve up at its end, and you shoot off into the air, revealing a massive opening in the cavern's roof, and the magnificent sunset beyond it. Your one peek at the outside world before you sink back down into the mines, and your only motivation to escape this boundless cavern — to see the sun once more. Now, with this goal in mind, you must keep on moving ahead to escape from the mine. With some luck, you'll make it through... What do you mean, that's from--? Err... never mind. Download (DMF, VGM, WAV): https://drive.google.com/drive/folder... ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Chapters: 0:00 - Boundless Caverns (1/2) 0:30 - Once See The Sun (1/2) 0:45 - Make It Through (1/2) 1:14 - Boundless Caverns (2/2) 1:42 - Once See The Sun (2/2) 1:57 - Make It Through (2/2) 2:26 - Ending ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Song details: • Tempo: 132.86 BPM • Tempo (clock): 132.86 BPM (62Hz (custom clock), base time 01, speed 03/04) • FM instruments loaded: 11 • PSG instruments loaded: 4 • PSG channel 4: enabled, white noise (PSG channel 3 disabled) • PCM samples loaded: 2 • Development time: 3 days • System: Sega Mega Drive/Genesis (YM2612, SN76489) • Music software: DefleMask Tracker v0.12.1 • Channel audio visualizer: Corrscope v0.8.0
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