Should the better player ALWAYS win?
In this video, we discuss the balance between competitive integrity and competitive fairness in multiplayer games - and why games are often intentionally UNFAIR to some players. 0:00 - Intro 2:11 - Game Asymmetry 6:41 - Matchup Variability 10:15 - Player Perception of Skill/Strength 20:33 - Comeback Mechanics Twitch: / eddventurefgc Twitter: @Eddventur3 Eddventure's Discord: / discord

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The Mechanical Arms Race that Kills Online Games

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When Does Difficulty Become a Problem?

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THIS is Ruining all of Your Favourite Games.

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Game Balance Isn't Real

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how to get worse at fighting games (full guide, step by step)

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Flats Reacts To "Should the better player ALWAYS win?"

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The Consequence of Lowering the Skill Floor

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Gaming's Sprint Problem

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the worst way to balance a Fighting Game character

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Okay, but how does airstrafing ACTUALLY work?

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This Problem Changes Your Perspective On Game Dev

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Could There Ever Be a Fourth Core Character Class?

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When Does Difficulty Become Artificial?

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Motion Inputs

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The Rekka: When One Punch Isn't Enough

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Why do games let bad players win?

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Why Crosshairs Are Surprisingly Difficult for Game Developers

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Being a WoW Game Master broke me. Here's the whole story.

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The Power of Font In Video Games

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