Runtime Gun Swapping | ScriptableObject-based Gun Series Part 11 | Unity Tutorial
Learn how to make gun and ammo pick-ups with our Gun ScriptableObject System! Because we have a pretty clean setup for these guns, this ends up being really straightforward! 👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/script... 🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?sect... 📚 Resources: ⚫ Full Series Playlist: • Shooting, Simple Spread, and Bullet Trails... 🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: 🌟 Patreon: / llamacademy 🌟 YouTube Member: / @llamacademy or click the Join button on any video 📚 Take my Unity ShaderGraph Course: https://www.gamedev.tv/p/unity-shader... 👕 Get yourself some LlamAcademy merch: https://llamacademy.myspreadshop.com/ 💸 Use my Affiliate Link for Humble Bundles https://humblebundleinc.sjv.io/9g4ak4 💸 Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! https://assetstore.unity.com/publishe... (affiliate) 💸 Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sal... (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. Chapters: 00:00 Topic Introduction & Concept Overview 01:30 Gun Pickup Prefabs & Physics Configuration 03:14 Pick Up Guns - GunPickup.cs 04:36 Refactor PlayerGunSelector.cs to Support Picking Up Guns 05:42 In-Editor Configuration & Demo 1 - It Has Some Issues 07:36 Support Crosshair Modes Changing - PlayerAction.cs 07:56 Support Configuration Menu - PlayerGunSelector.cs 09:17 Pick Up Ammo - AmmoPickup.cs 10:23 Handle Adding Ammo - AmmoConfigScriptableObject.cs 10:56 Setup Ammo Pickups and Demo 12:36 Final Thoughts & Support LlamAcademy

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