Demoplay: Whiplash

This was from the Playstation Underground Jampack Teen Winter 2003 This playable demo is Whiplash Notes from Uploader: All videos in this demo was in a weird aspect ratio compared to the rest of the demo... and the trailer bit they put in is also really bad. That green filter thing is literally the video file itself, it's bad quality to begin with with this. Even the audio is weird with it. There's no, or barely, any dialogue in this demo compared to the full release, and some cutscenes are different too, looking a little awkward. The level here is also a bit different in design too. For instance, we had to take the vent to get into the anti grav area, as the button next to the door does nothing... and also in the full game, there isn't even a button to open the door, and there's a cutscene there too to bring those two enemies in. The anti grav room is also buggy, in that you can end up breaking the demo into an unwinnable state in some cases if you don't trigger the dialogue box on the way in. If you get on the gun without it triggered, the targets show up as 0 instead of 8. Shooting any of the targets will break them still, but if you do that, it doesn't do anything. If you then go back and activate the dialogue, it'll show the correct number... however, if you already destroyed a target, it stays destroyed. You would have no choice but to quit and restart the demo if you wanted to see the rest of it, as the demo would never correct this and you won't be able to progress because of this bug. You can even find ways to see outside of the map due to the game being slow to read the level too at times if you're fast enough through it. #Demoplay #Whiplash