Metal Gear Solid 4 - All Codec Calls

This is a compilation of every Codec conversation in the NTSC version of MGS4, including unused ones, ripped straight out of the game files for the best quality audio. I have included Timestamps below: Main Story / Forced Codecs 0:03 Snake escapes the Gekko 1:16 After meeting Drebin 2:48 After meeting Meryl 4:15 Meryl contacts you (end of Act 1) 4:39 Vamp appears (beginning of Act 2) 7:32 Meeting Rosemary 11:16 Raiden contacts you 11:41 Raiden’s mission (distant battle sounds removed) 12:31 Telling Rose about Jack 14:02 Drebin After beating Laughing Octopus 18:00 Raiden explaining how to track 20:30 (optional) Raiden gives more advice on tracking 22:03 Follow the Resistance (beginning of Act 3) 24:17 Drebin After beating Raging Raven 27:36 Door to the Snowfield is locked 28:25 Drebin After beating Crying Wolf 31:57 Time to Change Discs Easter Egg 32:31 Drebin After beating Screaming Mantis Calling Otacon during Act 1 36:22 Nagging about basic controls 38:51 When did you learn CQC? 40:46 Gekko appear 42:01 Equipping weapons / ID locked guns 43:47 Hiding in dumpsters 45:36 (unused?) Swarm of flies / how to get rid of it 47:44 Explaining the Gekko and how to fool them 52:34 The militia and PMC factions 55:31 Explaining OctoCamo suit 58:21 Explaining the Solid Eye 59:18 Explaining the Radar / Threat Ring 1:01:23 Explaining the Mk. II / Menu functions 1:03:51 Please Stop damaging the Mk. II 1:04:33 Mk. II controls 1:06:13 Managing the Life Gauge and Psyche Gauge 1:08:58 How Battlefield conditions impact stealth 1:10:07 Why both sides are fighting 1:11:58 Infiltrating the Rebel Base 1:14:55 After Meeting Drebin 1:17:30 Is that...a drum? 1:18:17 Militia Operators / Hierarchy 1:19:42 Infiltrating Rat Patrol hideout/traps 1:20:57 Shootout with the FROGS 1:24:17 On the way to Liquid’s camp / Protecting the BMP3 Calling Otacon during Act 2 1:27:37 Mountain Village / Rebel Uniform and Gear 1:31:55 Past the Village / Power Station Battle 1:36:14 (unused?) Soldiers in Power Armored suits 1:37:19 Snake can speak French 1:38:06 After the Power Station 1:39:02 (unused?) Sewer Access 1:39:21 Swimming Controls 1:40:33 PMC Prison camp/Supply Depot 1:43:51 Armored Bulldozer / Infiltrate the Mansion 1:48:11 Naomi’s Lab ambush / Laughing Octopus Battle 1:52:26 Following Naomi’s Trail/Traps 1:56:24 Alien abduction Easter Egg 1:57:36 Escape Sequence 1:58:08 Syringe Substance Abuse Calling Otacon during Act 3 2:01:25 Locating a Resistance Member 2:05:12 Please Stop attacking Resistance 2:05:57 More advice for tailing Resistance 2:06:39 Why the PMCs are here 2:08:16 More advice for tailing Resistance 2:09:55 Motorcycle Escape 2:11:12 Raging Raven Battle 2:13:35 (unused) Dr. Madnar’s message 2:14:09 (unused) Underground escape with Big Mama Calling Otacon during Act 4 2:20:15 Heading toward the heliport 2:22:44 Reached the Heliport 2:25:18 Infiltrating the Tank Hangar 2:29:33 The Canyon past the Hangar 2:31:35 Nuclear Storage Facility 2:33:39 (unused) Exploring floor B1 of Storage Facility 2:36:44 Exploring B2 of Storage Facility 2:39:20 The Gekko in B2 2:42:29 (unused) The Gekko’s poison gas attack 2:43:34 Returned to 1F / Protecting Mk. III 2:47:03 Entered the Snowfield 2:48:27 Crying Wolf Battle 2:53:41 Remembering Sniper Wolf 2:54:21 Blast Furnace 2:55:59 Facilities beneath the Furnace 2:57:56 Vamp Battle 2:59:37 Defending Rex’s Hangar 3:00:26 Piloting Rex through the supply tunnel 3:00:48 Rex vs Ray battle Calling Otacon during Act 5 3:03:10 Reached Outer Haven / FROGS Ambush / Attacking Meryl 3:06:19 Screaming Mantis Battle 3:15:14 Final Rooms / Microwave tunnel / Liquid Battle 3:17:06 Liquid Battle 3:17:19 The Ipod Calling Rosemary 3:17:29 Checking in with Rose 3:22:27 Explaining Stressors 3:24:24 How to manage Stress 3:26:14 Combat Stress Platoons / PTSD 3:28:00 4R and PIES 3:29:26 Debriefing Sessions as Stress Management 3:31:15 Stress Susceptibility / Training to resist Stress 3:32:56 Catharsis / Coping / Trauma 3:35:24 Checking in after meeting Big Mama 3:36:07 Relaxation / Threat Assessment 3:39:04 Sunny’s isolation 3:40:15 Solid Eye detects enemy’s emotional state 3:41:26 Explaining the Psyche Gauge 3:43:38 Military Food Quality / Campbell’s rant on Rations 3:46:27 Smoking’s effects 3:47:08 Stressors: smells, temperature, gear weight, getting grabbed 3:51:17 Taking advantage of enemy’s psychology 3:53:22 Visions of past Game Overs 4:00:34 Muña 4:01:33 Naomi’s Lab ambush / Laughing Octopus 4:04:52 Act 2 Escape sequence 4:05:27 Motorcycle escape / Rider’s High 4:07:14 Raging Raven battle 4:08:24 (unused) Underground Escape with Big Mama 4:09:22 (unused) Stop taking photos of Big Mama 4:09:40 Managing Pysche in an arctic environment 4:11:19 Gekko attack in Disposal Facility 4:12:18 Crying Wolf battle 4:15:27 Vamp battle / Escaping Shadow Moses 4:17:10 Reached Outer Haven / Stop attacking Meryl 4:17:29 Screaming Mantis Battle / Campbell’s bad advice 4:19:38 Final Rooms / Microwave Tunnel / Liquid Battle