FS 22 Realistic Gameplay / Mappa Italia /New Era / EP 22 / Barley Harvest / Claas Dominator 198h
#farmingsimulator22 #fs22 #ls22 #dominator 198 h Link: Instagram: https://www.instagram.com/colonist_ag... Twitch: / colonist_agriteam Kingmods: https://www.kingmods.net/it/profilo/c... Stagione Nord Italia / Centro Italia per `` Estensione Mappa Italia Emilia '' (istruzioni incluse): https://www.mediafire.com/file/ox6snn... IT: Ciao a tutti, in questa serie cercherò di portare un gameplay realistico pur mantenendo una trama. Partendo da zero avremo 500k, di cui 200k da restituire alla banca. L'intento è quello di simulare un ragazzo che ha deciso di buttarsi nell'agricoltura odierna, partendo da pochi terreni, delle vecchie attrezzature, e facendo dei lavori per conto terzi. Per aggiungere un po' di realismo, e una sfida a tutto, ho inserito alcune regole autoimposte, le trovate qui sotto! In questo ventiduesimo episodio, saremo in piena campagna di raccolta, la colza è stata finita, ma abbiamo da raccogliere, ancora 20 terreni per conto terzi, tra grano, orzo, e avena, più il nostro campo di grano da poco più di due ettari. Enjoy! EN: Hi everyone, in this series I will try to bring realistic gameplay while maintaining a storyline. Starting from scratch we will have 500k, of which 200k to be returned to the bank. The intent is to simulate a boy who has decided to throw himself into today's agriculture, starting from a few lands, old equipment, and doing work on behalf of third parties. To add some realism, and a challenge to everything, I have included some self-imposed rules, you can find them below! In this twenty-second episode, we will be in the middle of the harvesting campaign, the rape has been finished, but we still have 20 third-party land to harvest, including wheat, barley, and oats, plus our wheat field of just over two hectares . Enjoy! Rules: -It is not possible to use cheats, or reset unless it is to fix a game bug (disappearance of vehicles, blocked weather, flashing trees, etc.). -It is not possible to do missions if you do not have the equipment to complete them. (For example a press mission, if you don't own the press) -It is not possible to rent only the equipment without also renting a tractor (see renting a seeder and connecting it to our tractor). -It is not possible to resell the fields (given the mod to lower prices, they could be resold at a higher price than what was purchased, therefore making a profit). -It is not possible to reconfigure the vehicle by giving it more horsepower (for example if you have a 933, we cannot turn it into a 936). -It is not possible to use any type of autoload. -In case of rain on the hay / straw the bales made will be sold at half the price (balance of the balance with the easy development control) -If a worker is used for transport, even for just one operation, $ 100 will be deducted from the daily balance, whether one or multiple, $ 100 per working day -Obligation to plow every 3 crop cycles, to be carried out with the real plow, the subsoiler is not valid for this operation (even if it has the function of plow) -If productions are carried out, greenhouses and animals must be in the same branch (for example we can make flour and bread, but not flour and oil, since they are from different branches). -Perishable products must be sold on the day of their manufacture (see salad, eggs, milk, etc.) -The price of the equipment that in reality can no longer be found, respects the market price of a well-made used one, in order not to gain too much advantage with this system, I put my hand to wear, and at the time of it Wear is set as follows: New: it will consume 100% every 100 hours of work Used with less than 10 years from production: it will consume 100% every 75 hours of work Used with between 10 and 20 years from production: Used: it will consume 100% every 50 hours of work Used older than those mentioned above: it will consume 100% every 25 hours of work

FS 22 Realistic Gameplay / Mappa Italia /New Era / EP 23 / Oat Harvest / Claas Dominator 198h

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