Prey & Immersive Sim Design

Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point. Our work is 100% crowdfunded. Consider supporting us on Patreon:   / noclip   Check out our new website here: https://www.noclip.video Buy merch here: https://store.noclip.video 00:00 Reinventing Prey 01:54 Influences 04:06 Preserving the Immersive Sim 08:44 Raphael's Pilgrimage 10:03 Ricardo's Story 12:37 Scaling Up 13:33 Releasing Prey 15:07 Credits

Deus Ex to Dishonored with Harvey Smith
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Deus Ex to Dishonored with Harvey Smith

The Making of PREY - Documentary
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The Making of PREY - Documentary

Prey - A Critique of the Mind Game
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Prey - A Critique of the Mind Game

Ken Levine on BioShock, Judas, and the Evolution of Game Design | IGN30 Icons
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Ken Levine on BioShock, Judas, and the Evolution of Game Design | IGN30 Icons

How Prey's Mind-Bending Opening Level Was Designed  |  Noclip
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How Prey's Mind-Bending Opening Level Was Designed | Noclip

Translating & Adapting The Witcher 3
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Translating & Adapting The Witcher 3

An Approach to Holistic Level Design
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An Approach to Holistic Level Design

Designing the Music & Sound of The Outer Worlds
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Designing the Music & Sound of The Outer Worlds

Deathloop Developer Breaks Down its Design
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Deathloop Developer Breaks Down its Design

Hideo Kojima Answers Hideo Kojima Questions | Tech Support | WIRED
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Hideo Kojima Answers Hideo Kojima Questions | Tech Support | WIRED

don't watch this
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don't watch this

Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations
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Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations

Revealing the Tricks Behind Hitman's Level Design
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Revealing the Tricks Behind Hitman's Level Design

Horrors Found in Dark Web Marketplaces
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Horrors Found in Dark Web Marketplaces

Is Half-Life Or Its Remake More Immersive?
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Is Half-Life Or Its Remake More Immersive?

Yoko Taro, directing NieR: Automata
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Yoko Taro, directing NieR: Automata

30 Things I Hate About Your Game Pitch
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30 Things I Hate About Your Game Pitch

How Obsidian Designed The Outer Worlds' Quests
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How Obsidian Designed The Outer Worlds' Quests

Designing the Powerful Loneliness of The Long Dark
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Designing the Powerful Loneliness of The Long Dark

How the Simulation of a Hitman Level Works
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How the Simulation of a Hitman Level Works

Is The Indie Game Industry Broken? (w/ Jonathan Blow) — Ep 70
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Is The Indie Game Industry Broken? (w/ Jonathan Blow) — Ep 70

R.I.P. Deus Ex
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R.I.P. Deus Ex

Redesigning Hitman's Agent 47
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Redesigning Hitman's Agent 47

Designing The World of The Witcher 3
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Designing The World of The Witcher 3

Deus Ex: Human Revolution is a Frustrating Masterpiece
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Deus Ex: Human Revolution is a Frustrating Masterpiece

Designing the Quests of The Witcher 3: Wild Hunt
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Designing the Quests of The Witcher 3: Wild Hunt

Prey vs. Prey [Total Spoilers]
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Prey vs. Prey [Total Spoilers]

I gave Skyrim NPC's intelligence and then drove them insane
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I gave Skyrim NPC's intelligence and then drove them insane

What Makes a Game Feel Mysterious?
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What Makes a Game Feel Mysterious?

Prey - Before You Buy
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Prey - Before You Buy