Prey & Immersive Sim Design
Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point. Our work is 100% crowdfunded. Consider supporting us on Patreon: / noclip Check out our new website here: https://www.noclip.video Buy merch here: https://store.noclip.video 00:00 Reinventing Prey 01:54 Influences 04:06 Preserving the Immersive Sim 08:44 Raphael's Pilgrimage 10:03 Ricardo's Story 12:37 Scaling Up 13:33 Releasing Prey 15:07 Credits

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Deus Ex to Dishonored with Harvey Smith

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The Making of PREY - Documentary

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Prey - A Critique of the Mind Game

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Ken Levine on BioShock, Judas, and the Evolution of Game Design | IGN30 Icons

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How Prey's Mind-Bending Opening Level Was Designed | Noclip

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Translating & Adapting The Witcher 3

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An Approach to Holistic Level Design

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Designing the Music & Sound of The Outer Worlds

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Deathloop Developer Breaks Down its Design

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Hideo Kojima Answers Hideo Kojima Questions | Tech Support | WIRED

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don't watch this

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Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations

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Revealing the Tricks Behind Hitman's Level Design

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Horrors Found in Dark Web Marketplaces

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Is Half-Life Or Its Remake More Immersive?

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Yoko Taro, directing NieR: Automata

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30 Things I Hate About Your Game Pitch

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How Obsidian Designed The Outer Worlds' Quests

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Designing the Powerful Loneliness of The Long Dark

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How the Simulation of a Hitman Level Works

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Is The Indie Game Industry Broken? (w/ Jonathan Blow) — Ep 70

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R.I.P. Deus Ex

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Redesigning Hitman's Agent 47

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Designing The World of The Witcher 3

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Deus Ex: Human Revolution is a Frustrating Masterpiece

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Designing the Quests of The Witcher 3: Wild Hunt
![Prey vs. Prey [Total Spoilers]](https://i.ytimg.com/vi/bINxL__VitI/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYciBTKD4wDw==&rs=AOn4CLBkw25p4lhVNoAnW0aHd--QYz2jCA)
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Prey vs. Prey [Total Spoilers]

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I gave Skyrim NPC's intelligence and then drove them insane

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What Makes a Game Feel Mysterious?

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