We Had To Wait - Terrain Animation In The 80s-90s
In 1982 Star Trek II, using super-computers, wowed us with the "Genesis Wave" visual effects sequence. Just under a decade later. That power to create came to the home user. Animating amazing vistas using their Amiga computer! It took some time, but was worth the wait! VISTA PRO MAX MODE LINK: • Amiga VistaPro Max Mode Join this channel to get access to perks: / @holdandmodify PATREON / holdandmodify

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Creating Our Own Realities - Two Classics

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Nobody Asked #1 - Thoughts about AI

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We Dreamed Of Such Things - Render Realism

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SGRAM vs SDRAM Performance on 3dfx Voodoo3 Cards

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nowy80Retro #226, Gunship 2000 - mission seven, planning a helicopter flight element Amiga

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AI buys robot and car, does exactly what experts warned.

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How We Used to Render 3D. My 40 year journey through 3D history.

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Elite: "The game that couldn't be written"

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C64 Demo - Next Round - Performers

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If Prime Numbers Become Increasingly Rare, Then Why Do They Keep Showing Up In Pairs?

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How can two 8-bit systems have such different graphics?

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This Amiga 1200 is a BEAST now

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Next-Gen Terrain Needs Next-Gen CPU

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WTF Is Happening To The Car Market?

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EXPOSED: The Dirty Little Secret of AI (On a 1979 PDP-11)

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Upscaling classic Sierra adventure games

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Doom didn't kill the Amiga...Wolfenstein 3D did

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The most used operating system in the world is not Linux

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How the Hercules Graphics Card Worked

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