Understanding Shape - The Basics
Shape is something that is very important while often being misunderstood or not focused on properly. In this series I want to focus on getting you to understand shape and how to properly see and use it in your games. Shape requires at least 2 or more stones. A single stone cannot be considered to have shape. There are 3 criteria that determine if a shape is good or bad. 1. Strong Connection (Doesn't have to be solid, just has to be hard to fight) 2. Many Liberties (Most important for running fights) 3. Eye Potential (Doesn't need eyes directly, just the ability to make them) There are 6 different moves that serve as the building blocks of shape each with their own strengths and weaknesses. The nobi, kosumi, one-point jump, two-point jump, knights move, and large knights move. Support me on Patreon: / tritonbaduk Contact me: [email protected]

DDK to SDK - Minimum Required Knowledge

Nick Sibicky Go Lecture #88 - How to Make Better Shape

DDK to SDK - Basics VS OGS 7k

Can Magnus (bot) Defeat 8 Grandmasters (bots)? #chess #gothamchess #chessgame

NSGL #459 - The Go Shapes Tier List

First Stomping Grounds Cup R2 | Game 8 Review 8 |

Principles of Fuseki to follow to become a dan player. Go doesn't have to be too complicated!

Pandanet 1k Game - Two Weak Groups? Too easy!

Curved Go Shapes Explained (Kosumi, Keima, Ogeima)

The Greatest Go Tournament Run Possible: The Grand Finals

Value of Moves in Go. A basic guideline for you to follow in order to not have headaches.

The 3 Principles of Corner Life and Death

How To Move In Good Shape And Create Eye Shape?

How To Win A Won Game

NSGL #456 - Top 5 Josekis for Beginners

Nick Sibicky Go Lecture #378 - How to Review a Pro Game if You're 15 Kyu

Opening Directions and Priorities — Fuseki Theory

Basic Go Shapes of Life and Death

