Procedurally Generate Entire Buildings With Unity Splines

Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using full procedural generation, developers employ various methods to layout their levels. So, in this video, I'm going to walk you through how we can use Unity’s Spline Tools to layout wall and window meshes, and procedurally generate the shell of a building for us to use in our level design. 🚀Check Out Xsolla Web Shop: https://xsolla.com/mobile-web-shop?ut... Chapters: 00:00 - Intro 01:12 - Titles & Contents 02:02 - Xsolla Web Shop 03:39 - Tool Overview 05:20 - Placing Points On A Spline 08:10 - Laying Out Mesh Pieces 12:53 - Adding Additional Mesh Shapes 14:10 - Adding More Floors 15:51 - Generating A Roof 19:16 - Final Steps 20:49 - Outro ▶️ Support Me On Patreon -   / gamedevguide   ▶️ Subscribe - https://www.youtube.com/gamedevguide?... ▶️ Need Help? Join the Discord -   / discord   💵🛒 Help support the channel with these Unity Asset Store Links: Get the Must Have Assets! - https://assetstore.unity.com/top-asse... Free Unity Assets! - https://assetstore.unity.com/top-asse... New on the Asset Store! - https://assetstore.unity.com/top-asse... Top Paid Asset Store Packages - https://assetstore.unity.com/top-asse... Asset Store Partners - https://assetstore.unity.com/lists/as...