Arma Reforger Conflict Escalation — Final Base Push Gets Brutal

Arma Reforger Conflict Escalation gameplay on Everon. This started with one question: can base stacking and passive supplies become a serious strategy in Conflict Escalation? But before we could properly test that, we had to finish the current war. The enemy had one forward base left at Vesper, with their main operating base behind it, so the mission quickly turned into a final base push through mortars, AI pressure, helicopter attacks, BTR defence, medic rescues, and a brutal fight around the western heights. I played as a medic for most of this stream, supporting the push, reviving teammates, healing injuries, carrying supplies, and trying to keep the squad alive long enough to capture Vesper and move toward the Soviet main operating base. Conflict Escalation makes every role matter. Medics heal faster, engineers build faster, radio backpacks allow squad spawns, injuries have real consequences, passive supplies change how bases work, and building in the wrong location can turn a base into an AI nightmare. This VOD includes medic gameplay, Vesper base fighting, mortar strikes, helicopter defence, BTR action, RPG moments, AI chaos, squad revives, and a real look at why Conflict Escalation creates such intense battles. We never fully reached the original base-stacking experiment, but the fight to finish the match became the real story. Become a channel member:    / @martinwalshyt   Join the Discord:   / discord   #ArmaReforger #ConflictEscalation #ArmaReforgerGameplay 0:00 Base Stacking Experiment Becomes a Final Push 5:16 Why Medic Spawns Matter in Conflict Escalation 13:18 Spawning Injured Without a Field Hospital 17:33 Vesper Base Fight Begins 24:54 BTR Destroys the Enemy Helicopter 35:47 Why the Base-Stacking Test Never Starts 47:50 Waiting for the MI8 to Come Back 1:00:23 Medic Rescue Under Fire 1:07:21 Helicopter Drop Goes Horribly Wrong 1:33:36 Helicopter Returns for the Final Attack