Ngons are NOT always bad in Blender 👀🔥 | Foot Modeling Timelapse

This foot was fully modeled from scratch in Blender 4.3. In this timelapse, I experimented with topology using Ngons combined with subdivision surface instead of forcing perfect all-quads everywhere. Some areas still contain mistakes and imperfections, but that’s also part of learning and improving as a 3D artist. I wanted to focus on shape, readability and faster workflow while still keeping clean subdivision results. Topology depends on the final goal — not just strict rules. Software used: Blender 4.3 #blender #3dmodeling #digitalart #topology #ngons #timelapse