Ngons are NOT always bad in Blender 👀🔥 | Foot Modeling Timelapse
This foot was fully modeled from scratch in Blender 4.3. In this timelapse, I experimented with topology using Ngons combined with subdivision surface instead of forcing perfect all-quads everywhere. Some areas still contain mistakes and imperfections, but that’s also part of learning and improving as a 3D artist. I wanted to focus on shape, readability and faster workflow while still keeping clean subdivision results. Topology depends on the final goal — not just strict rules. Software used: Blender 4.3 #blender #3dmodeling #digitalart #topology #ngons #timelapse

▶︎
Blender 5.0: How to UV Unwrap Anything

▶︎
20 Years of Blender 3D Modeling Secrets In 20 Minutes!

▶︎
Inside the T-34-85

▶︎
Pretending to be an AI ARTIST.. (AS A REAL ARTIST)

▶︎
How to make a head in Blender 3D

▶︎
How Much Money my Indie Game Made (After 1 month)

▶︎
Pro Artist Critiques Beginner Drawing "tutorials"

▶︎
3 Hours vs. 3 Years of Blender

▶︎
6 Blender Hard-Surface Modeling Tricks I Wish I Knew Earlier

▶︎
7 Topology Tips Every 3D Artist Should Know

▶︎
How to make a Character in Blender - Gardevoir 3D – Stylized Modeling in Blender 4.3

▶︎
How are holograms possible?

▶︎
You Can't Ignore AI in 3D Art Anymore (Here's the Real Workflow)

▶︎
The Only 3D Modeling Tutorial You'll Ever Need.

▶︎
I Was Forced to Make Star Wars With Only Free VFX

▶︎
The Most Important 3D Modeling Skill in Game Art

▶︎
Why Obi Wan's Lightsaber Style Was the DEADLIEST in Star Wars (And Nobody Realized)

▶︎
5 AIs WORK TOGETHER to Make Geometry Dash From Scratch

▶︎
Blender Monster VFX Tutorial

▶︎
