Creating and Optimizing Blur Shaders in OpenGL | Adventures in Coding
Be Careful what you wish for! I saw the positive reaction to my first adventures in coding video and felt I had to do another one! This time we'll be taking a look at Blur Shaders. Creating them and optimizing them. #00:00 Welcome Back #02:55 Intro to Blurs #05:55 Reviewing the Starting Point #17:55 Simple Blur #1:18:30 Halfing the Texture Size #1:34:20 Interpolating Pixel Values A lot of the content in this video comes directly from https://learnopengl.com/Advanced-Ligh... and https://software.intel.com/en-us/blog... which are both terrific resources I highly recommend you check out! You can find the starting point and completed code at: https://github.com/johnWRS/blurWork And as always check out Redeemart on Steam. https://store.steampowered.com/app/21...

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