Survivalists are becoming Supports! (and how I think this will work) - Die of Death
Hey guys! In this video, I explain how Die of Death's survivalist abilities work in their current state, and how they could be modified to fulfill a "team-support" purpose alongside their original one. Timestamps: 0:00 Intro 0:20 Block 3:28 Hotdog 6:23 Adrenaline 8:58 Dash 11:53 Taunt 14:05 BONUS CLIP My thoughts on Cloak: In my opinion, this is HANDS DOWN one of the strongest abilities in the game. Cloak introduces an entirely new way to escape the killer rather than running or stunning: hiding. This ability singlehandedly adds a new layer of complexity to the game that allows you to evade even the highest levels killers with minimal counterplay. Pros: Full invisibility Cons: No SP regen Long in-and-out animations One hit = revealed The devs could make Cloak more of a support ability through either: 1. Giving undetectable/slight invis to nearby civilians, or 2. Making invisible civilians disable nearby traps until invisibility ends (short-circuits Killdroid bots, turns off Badware computers, turns off Artful boxes).

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