Alfombras REALISTAS con VRAY FUR

📌3DC STORE → https://3dcollective.es/ 📷 Instagram → /3dcollective 🎓Our School → https://school-ing.es/ 🌍Community → https://goo.gl/aUtGYE Learn how to create realistic rugs in 3ds Max with V-Ray! In this full-length video, I show you how to make the most of the V-Ray Fur modifier to achieve realistic rugs in your interior projects, controlling the length, density, curvature, and orientation of the fibers using normal maps and vectors. What will you see in this tutorial? Quick introduction to Brafay Fur: basic parameters (length, radius, bent, taper, notches). How to generate normal maps in Substance Designer to control the curvature ("bend") and direction of the piles. Using density maps and length maps to provide height variations and bald areas. Optimization tips: LOD, dynamic decellation, and polygon management based on camera distance. How to dye and add materiality to your rug using falloff and color maps. Links and resources 📚Schooling (open call 2526): https://school-ing.es 🌐3Dcollective Textures: https://3dcollective.es/producto/text... If you liked this video, don't forget to give it a thumbs up, subscribe 🔔, and leave your questions or suggestions in the comments. See you in the next tutorial!