Polyphonic Buffer Slicing in Max/MSP (gen~ Tutorial)

#maxmsp #creativecoding #sounddesign Polyphonic Buffer Slicing in Max/MSP (gen~ Tutorial) #maxmsp #creativecoding #sounddesig #gen CATEGORY: gen~ LEVEL: Advanced In this Max/MSP tutorial, we build a polyphonic buffer slicer directly inside gen~ without using mc~.You will learn how to implement manual voice management using buffers, create multichannel phasors with per-voice playback states and dynamically allocate voices for overlapping sample playback.This approach is especially useful when mc~ may not be available, while also introducing core concepts commonly used in lower-level DSP. NOTE: In this tutorial, buffers are used to store per-voice states so their contents can easily be visualized from outside of gen~. In practice, the same approach could also be implemented using data objects entirely within gen~. Also, you can directly send integers to the click~ to scale the impulse. WHAT THIS VIDEO COVERS 00:00 Intro 01:40 Setup Setting up the the window and sound buffer. 06:04 Multichannel Phasor Creating a phasor manually inside gen~ by reading phase values from a buffer, advancing them and writing them back using peek and poke. 13:50 Voice Allocation Finding the next available playback channel and restarting it when a new trigger arrives. 27:32 Polyphonic Buffer Playback Assigning slice offsets, calculating playback positions and reading multiple overlapping grains from the source buffer with independent phases and windowing. 41:20 Outro ADDITIONAL RESOURCES Tutorials by Dillon Bastan using similar buffer-based multichannel techniques:    • Using Buffers to create a particle synth i...      • Using Buffers to create a particle synth i...   My Shepard Tone Tutorial using the same concept:    • Shepard Tone in Max/MSP (gen~ Tutorial)   Max Version used in this Video: 9.1.3