2.5D 8방향 스프라이트 AI 게임개발

One thing I realized while working on this is that when creating sprite sheets, it is best to build them in a mannequin form first. Establish the basic shape, and try utilizing the ‘Character Overlay’ feature in the Ether AI Sprite category. It definitely helps with both quality and workflow speed. I have captured the entire process of creating a 2.5D 8-directional sprite sheet using Ether AI. I have organized the entire process—from image creation → motion creation → 8-directional rotation → sprite sheet creation → reskinning → pixelation—in one go. Below are the key prompts used in the video 👇 1. Creating the Basic Character Isometric quarter view, Korean-style 3D chibi game character, rudimentary clothing, standing holding a wooden club. 2. Creating the Attack Motion An attack motion where the character swings the wooden club in place. 3. Creating the 8-Directional Rotation (Key Point) Restrict the generation of other motions and keep the character stationary. While maintaining the character's pose and form, have the camera or character slowly rotate 360 ​​degrees so that all 8 angles are visible. 4. Reskinning Example Change the club to a flame katana Add armor to the character Add black wings 👉 It is recommended to make changes in stages rather than changing everything at once. 💡 Work Tips To maintain style, check the EtherAI IP GPU Learning category (BEST) Alternatively, proceed after creating about 5 variations using ‘Redraw’ Sprite sheets of 2K (2048) or higher are recommended Using a 25 frames / 720px grid in Photoshop makes the work easier The quality of the finished product improves only after running the AI ​​multiple times (Important)