I implemented Silent Hill Fog In My Real PS1 Game

I studied Silent Hill and now I can tell you how it works. You'll learn like a half of what PS1 GPU does from this one video. Support my stuff: https://ko-fi.com/eliasdaler Follow my progress:   / eliasdaler   Slides ("playable" on PS1): https://eliasdaler.itch.io/ps1-fog Silent Hill Map Examiner: https://github.com/ItEndsWithTens/Sil... Contents --------------- 00:00 Intro 03:13 Why fog is important 04:17 Modern fog 06:37 CLUT fog 10:45 Fade-to-black fog 15:18 Silent Hill fog 22:24 Outro ------------- The slides were programmed on PS1. All the footage was recorded through PS1/Retrotink 4K Pro. All the tape footage was recorded on Sony CCD-TRV70E. This video took 100+ hours to make. This is my first "serious" video with voice over and first video I ever had to edit. I hope it turned out okay. :) (P.S. The girl model is Clock Tower 3 save icon, it's a temporary asset until I make some good NPC models) Music ---------- Takayuki Ishikawa (Ta-Ka), Shinya Watabe - Untitled (Diver's Dream OST) Akira Yamaoka - The Day Of Night (Silent Hill 2 OST) Shoji Meguro - House of Fortune Telling (Devil Summoner: Soul Hackers OST) Shoji Meguro - Virtual Art Gallery (Chess) (Devil Summoner: Soul Hackers OST) Toshiko Tasaki - Futagamikado Basement (Devil Summoner: Soul Hackers OST) Masaharu Iwata - A Style of Baroque (Baroque OST) Takahiro Ogata, Ryo Yamazaki, Q-suke - Elderly Hate Young Adult Literature (Fantastep OST)