Unreal Engine Vehicle Engine Audio (Metasounds)

Here I show how I implemented the engine audio for the Unreal Engine Vehicle template using Metasounds. The engine sounds were created using Massive and Massive X. The skidding sounds are from sfx libraries. Updated and more detailed breakdowns here: 1- Audio Assets. Pitch & RPM:    • Unreal Engine Vehicle Metasounds Implement...   2- Pitching & crossfading based on RPM input:    • Unreal Engine Vehicle Metasounds Implement...   3- Idle loop & engine variables:    • Unreal Engine Vehicle Metasounds Implement...   4- Braking sound effects:    • Unreal Engine Vehicle Metasounds Implement...   5- Wheels & Surface Detection:    • Unreal Engine Vehicle Metasounds Implement...   6- Suspension - Part 1 (Metasound Sources):    • Unreal Engine Vehicle Metasounds Implement...   7- Suspension - Part 2 (Blueprint):    • Unreal Engine Vehicle Metasounds Implement...   8- Skids: Metasound to loop crossfading assets:    • Unreal Engine Vehicle Metasounds Implement...   9- Skids: Metasound source and Blueprint Implementation:    • Unreal Engine Vehicle Metasounds Implement...   10- Crossfader fix & other updates:    • Unreal Engine Vehicle Metasounds Implement...