I'm Building a Zombie RTS Where You're in Command, Not Combat
Most plans fail in the first hour. Your job isn't to have a perfect plan. Your job is to still be standing when it falls apart. In this episode I dig into the commander fantasy at the centre of my zombie RTS — why I designed the game around strategy rather than tactics, what that means for the player, and why it's harder to build than it sounds. The generals at the Somme didn't know their plans had failed for twenty four hours. My game gives you a real time map. The question is, what do you do when you can see it falling apart? This is an honest devlog. The game is a work in progress and I'm documenting the decisions, the dead ends, and the moments when something works better than expected. New episode every week. ------------------------------------------------------------------------------------------------------------------------ zombie RTS, indie game dev, solo dev, Godot 4, game development, devlog, indie devlog, RTS game, strategy game, zombie game, game design, solo game developer, indie game 2026 ------------------------------------------------------------------------------------------------------------------------ ➤ Wishlist Command the Dead on Steam — https://store.steampowered.com/app/47...

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