How Nintendo fixed 2D Mario
In 2012, Nintendo released two new Mario games: New Super Mario Bros. 2, and U. Both games were fine, but totally bland. This was the culmination of a slow downward slide in quality for 2D Mario. And so, Nintendo took a 11 year break from the series before returning with Super Mario Bros. Wonder, the most creative 2D Mario platformer in decades. So how did the 2D Mario series go so wrong? Why did Nintendo start making "New" Super Mario bros. games in the first place? And how did they fix the series? PATREON - / thomasgamedocs BLUESKY - https://thomasgamedocs.bsky.social SOURCES https://shmuplations.com/mariosunshine/ Miyamoto discusses his worry that 3D Mario is becoming too complex https://web.archive.org/web/200608140... NSMB developer interview https://iwataasks.nintendo.com/interv... Miyamoto discusses NSMB and NSMBW https://iwataasks.nintendo.com/interv... NSMB2 developer interview https://iwataasks.nintendo.com/interv... NSMBU developer interview https://www.gamesindustry.biz/miyamot... Miyamoto discusses difficulty of HD game dev https://www.nintendo.com/en-gb/News/2... Wonder developer interview https://www.famitsu.com/news/202312/2... Wonder developer interview 2 CREDITS • Longplay of New Super Mario Bros. Wii New Super Mario Bros Wii longplay • New Super Mario Bros Mii (Wii U) - E3 2011... New Super Mario Bros Mii footage • New Super Mario Bros. Mii - Wii U (E3 2011... New Super Mario Bros Mii footage 2 CHAPTERS 0:00 Intro 1:16 Part 1: Mario is too complicated 3:39 Part 2: A "new" Mario 7:11 Part 3: Too much Mario 13:05 Part 4: The hiatus 16:38 Part 5: A sense of wonder 22:44 Outro

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