Advanced Array uses in 3ds Max

Having already built a solid foundation in arrays (), you're now ready to tackle some more advanced uses of them. Note: In this tutorial, Changsoo uses AI-generated voiceover created from his own narration of the actions. 00:00 - Array modifier transforms 04:17 - Adding randomization 04:43 - Array by element 06:55 - Pack element (Grid distribution) 07:55 - Material ID 09:45 - UV option 11:14 - Removing clones (2 methods) 11:30 - Create objects from clones