Metaphor: ReFantazio but Every Archetype is Weak to Everything
Metaphor: ReFantazio has an interesting turn system, were striking weaknesses and landing critical hits can grant you up to twice the turns as normal. Which usually the player make full use of, but the enemy's very rarely end up exploiting your weakness. So I wanted to make it fair, so I modded the game to make every party member weak to everything. Which made the game harder in an interesting way and I had to strategies in unique ways to overcome this challenge.

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These are the hardest bosses in the game. I made them even 𝙃𝘼𝙍𝘿𝙀𝙍

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