ZBrush-用阵列网格(Array Mesh)高效搞定平铺单元
Hi, I’m Dumbkitten. In the last episode, we talked about NanoTile. This time, let’s dive into how to create perfectly tiled, non-intersecting Mesh Instance units! Using hard-surface assets like scale armor as an example, this video will teach you step by step how to use Array Mesh in ZBrush for multidimensional displacement and perfect stacking. Not only can you preview and edit in real time and generate meshes with one click, but you can also easily derive endless variations. Finally, by combining NanoMesh’s Fit/Fill modes, you can achieve truly seamless tiling results. Packed with practical tips—come and boost your 3D asset production efficiency with us!

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