Retro Arcade: Indiana Jones & the Temple of Doom - Completion on Hard (No Continue)
A full run of Indiana Jones and the Temple of Doom - the arcade version on hard difficulty, played through MAME. No continue was used. The minecart stages took the heaviest toll on lives, so the focus was on near flawless hostage and Sankara stages. Just had enough lives on the rope bridge to take out Mola Ram in the end. Following are the settings and self-imposed requirements: Seven lives for two credits option at start Extra life interval increasing from 20,000 Completion bonus picked up on level select screen Completion bonus picked up on each Sankara Stone stage All child hostages rescued on all stages Game completion defined as picking up a golden statue on challenge stage (after Mola Ram is defeated on rope bridge) Also used auto-fire on the gamepad for the whip. See: http://en.wikipedia.org/wiki/Indiana_...
![Arcade Longplay [593] Indiana Jones and the Temple of Doom](https://i.ytimg.com/vi/HnFM7qP4cZo/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4AZ4FgALgA4oCDAgAEAEYZSBHKEIwDw==&rs=AOn4CLBvOOnqUiSHt0XnTtBdLl3GADt5tQ)
Arcade Longplay [593] Indiana Jones and the Temple of Doom

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