APEX in Houdini: Evolving Animation Workflows for Production | Mattéo Martinez | Paris HUG 2026
Houdini shows that the animation and rigging worlds are evolving. Workflows are becoming more flexible than ever, offering greater creative freedom. In this presentation, we’ll explore why Houdini plays a key role in this discreet industry shift. Houdini montre que les univers de l’animation et du rigging sont en pleine évolution : les workflows deviennent plus flexibles que jamais, offrant aux artistes une liberté créative accrue. Lors de cette présentation, nous explorerons pourquoi Houdini joue un rôle clé dans cette transition discrète, mais majeure, de l’industrie. Mattéo "DeBrumaire" Martinez began his career as a FX Artist on TV series, then moved to CFX Artist roles in film, always with a technical proficiency, developing tools and solving techical challenges. In 2025, He dedicated his time to specializing in Houdini’s APEX, recognizing its potential for animation and rigging. Today, he applies APEX in commercial productions, creates training programs, and collaborates with studios to drive its adoption. J’ai commencé ma carrière en tant qu’artiste FX sur des séries TV, avant de me tourner vers des rôles d’artiste CFX dans le cinéma, toujours avec une approche technique : développement d’outils et résolution de défis techniques. En 2025, j’ai consacré mon temps à me spécialiser dans APEX (Houdini), reconnaissant son potentiel pour l’animation et le rigging. Aujourd’hui, j’utilise APEX en production commerciale, je crée des programmes de formation et je collabore avec des studios pour favoriser son adoption. 00:00 - Introduction & Demystifying Apex in Production Workflows 01:36 - OpenUSD vs. Alembic: The Architecture of Non-Destructive Layering 04:31 - Revolutionary Caching: Storing Scenes 745x Smaller than Alembic 07:15 - Deep Dive into Apex Scripting and Fast Autorig Components 11:23 - Procedural Skinning: Transferring Smooth Capture Weights via Convex Hulls 14:14 - Custom Rigs for CFX: Drawing interactive Skeletons and Deformers 16:58 - Dynamic Proxy Animation: Baking Structural Deformations on the Fly 21:04 - Houdini's Synthetic Approach: Mirroring Three Decades of Animation Progress 24:09 - Native Layout Tools: Sliders, Motion Mixers, and Ragdoll Physics 27:05 - Cross-Environment Ecosystems: Merging VEX, OpenCL, and Machine Learning with Apex #parishug2026 #houdini #ApexAnimation #KineFX #OpenUSD #VFXPipeline #Rigging #ProceduralModeling #TechnicalDirector #SideFX #CharacterAnimation #CGI #AnimationPipeline

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