RUST: Full Base Industrial Automation (Drops, Lockers, Furnaces, Crafting, Sorting, TC, etc.)

Hey, just want to mention, if you enjoyed this video, thank you, but please do NOT subscribe, my content is all over the place in terms of quality, I don't upload regularly and for all I know, my next video will be about Shovel Knight or something weird like that. If you are looking for a more complicated full-base automation system, check out the following video by x-treamspeed, whose method I eluded to when talking about stopping the MLRS rockets from cycling between boxes.    • Rust Modular Sorting System V2 | Tutorial   How to fill a med box: Super simple: Splitter Wall -- conveyor (set with 15 cloth, 10 frags, 10 LG) -- crafter with med BP -- Combiner System that feeds back into splitter wall So long as you have a conveyor somewhere in your system pulling meds/ syringes (preferably into a small box) , it will fill the box and clog up the crafter preventing more from being made indefinitely. If you want something a bit more complicated but allows you to specify the exact number of syringes in your system, here's another video by the same content creator that covers that    • Auto Crafter Module | Rust Modular Sorting...   At the end of video showing auto crafting, I forgot to connect the combiners, so the items in the auto-crafter weren't being sorted into their proper chests. If I connected the combiners, it would have been sorted the moment it was crafted. Also I overthought the raid detection system, you only need 1 branch, one blocker + the relays. I don't know why but my brain wanted to use a memory cell. Intro: 0:00 Initial setup: 1:00 Auto-sorting: 3:24 TC filling: 18:54 Furnaces: 22:18 Lockers: 29:19 Auto-crafting: 32:14 Moving loot (in case of raid): 41:13 Final overview: 44:18