How Has WolfQuest Affected Players?

A couple of weeks ago, I posted a request on Steam and on the WolfQuest Discord to help me with a magazine article I'm writing. I asked for anecdotes and accounts about how WolfQuest has affected our players. And people delivered – big time! We've known since the first release of the game in 2007 that a lot of players really connect with the game. We know from the 2009 summative evaluation that the game was achieving its educational outcomes. But now, almost twenty years later, it’s fascinating to read stories from players about how the game has affected their life over the years. The magazine article won’t come out until later this year, and the team is working on some new stuff, not ready to announce, so I thought I’d share some of these stories in a devblog. However, the text for this devblog is much too long to fit here (given YouTube’s restrictions), so if you want to read these quotes rather than watch the video, go to the Steam news post: https://steamcommunity.com/games/9269...