【ハード比較】性能がすべてじゃない?:ファミコン vs MARKⅢ:ディープで細かすぎるプログラマーの深掘り

In this video, we’ll explore why two rival home consoles released around the same time ended up with the specifications they did?and whether those choices were truly the right ones. From a gamer’s perspective, this level of detail might honestly be unnecessary. But from a programmer’s point of view, we’re going to dive deep?painfully deep?into the fine technical details. Since this analysis is based on my experience building emulators, we’ll also get into some hardware-level discussion along the way. The emulators I previously created have their source code published, so feel free to use them: Famicom version: https://jppass.jp/nestracer/ https://github.com/sasayaki-japan/NES... Mega Drive version: https://jppass.jp/mdtracer/ https://github.com/sasayaki-japan/MDT...

Is Performance Everything?: NES vs. TurboGrafx16: Deep, Overly Detailed Programmer's Analysis
▶︎

Is Performance Everything?: NES vs. TurboGrafx16: Deep, Overly Detailed Programmer's Analysis

Microsoft's Greed (Finally) Backfired. Millions Left.
▶︎

Microsoft's Greed (Finally) Backfired. Millions Left.

Is Performance Everything?: NES vs. SG-1000: Deep, Overly Detailed Programmer's Analysis
▶︎

Is Performance Everything?: NES vs. SG-1000: Deep, Overly Detailed Programmer's Analysis

PhantasyStar:MasterSystem:Deep, Overly Detailed Programmer's Analysis
▶︎

PhantasyStar:MasterSystem:Deep, Overly Detailed Programmer's Analysis

Nintendo 64 Killed RPGs. Then It Had to Fix Them
▶︎

Nintendo 64 Killed RPGs. Then It Had to Fix Them

The Death of Mini Consoles
▶︎

The Death of Mini Consoles

【任天堂ボツ伝説】天才の一言で『ゲームキューブ2』が白紙撤回され、伝説のハード『Wii』が生まれるまで【ゆっくり解説】
▶︎

【任天堂ボツ伝説】天才の一言で『ゲームキューブ2』が白紙撤回され、伝説のハード『Wii』が生まれるまで【ゆっくり解説】

[DIY] Build the Ultimate NES for $50! Transforming an Original Famicom with Zero-Lag LavaRGB Mod
▶︎

[DIY] Build the Ultimate NES for $50! Transforming an Original Famicom with Zero-Lag LavaRGB Mod

Konami Arcade Hardware Explained | Custom Chips, PCM Audio, 3D Graphics and the PS2
▶︎

Konami Arcade Hardware Explained | Custom Chips, PCM Audio, 3D Graphics and the PS2

AFTER BURNER2:Deep, Overly Detailed Programmer's Analysis
▶︎

AFTER BURNER2:Deep, Overly Detailed Programmer's Analysis

The Secret KONAMI Famicom Clone Sold Overseas Had Incredible Hidden Capabilities! | World of Fami...
▶︎

The Secret KONAMI Famicom Clone Sold Overseas Had Incredible Hidden Capabilities! | World of Fami...

【STG】Steamの評価が不評になってしまったR-TYPE Dimensions Ⅲの実態を調査するよ【ずんだもん】
▶︎

【STG】Steamの評価が不評になってしまったR-TYPE Dimensions Ⅲの実態を調査するよ【ずんだもん】

Technical Breakdown:Space Harrier-Style Ground Effects:Programmer's Deep Dive
▶︎

Technical Breakdown:Space Harrier-Style Ground Effects:Programmer's Deep Dive

Sketchy Seller wants me to PROMOTE their CONSOLES… so I bought one 😬
▶︎

Sketchy Seller wants me to PROMOTE their CONSOLES… so I bought one 😬

SUPER ALESTE:SNES:Deep, Overly Detailed Programmer's Analysis
▶︎

SUPER ALESTE:SNES:Deep, Overly Detailed Programmer's Analysis

The HONEST Truth about Physical Media...
▶︎

The HONEST Truth about Physical Media...

【60年前の言語に世界が泣きついた】なぜCOBOLは消したくても消せないのか
▶︎

【60年前の言語に世界が泣きついた】なぜCOBOLは消したくても消せないのか

【メインフレームの正体】"でかいサーバー"と何が違うのか【ゆっくり解説】
▶︎

【メインフレームの正体】"でかいサーバー"と何が違うのか【ゆっくり解説】

【Tech Analysis】STARFOX: How Super FX Drew Polygons on the SNES
▶︎

【Tech Analysis】STARFOX: How Super FX Drew Polygons on the SNES

【任天堂】なぜ任天堂は光ディスクをやめてしまったのか!?
▶︎

【任天堂】なぜ任天堂は光ディスクをやめてしまったのか!?