Mario Kart 64: A.I. with no cheating allowed
Do you ever wonder what Mario Kart 64 would have been like if the games' A.I. was not allowed to cheat? Well wonder no more! Player One is the C0 state, which means he is human controlled. Player Two though Eight is CPU controlled with a state of D0 which is actually unused in the game. It's a hybrid between Human/CPU. Items from the item box do register, but since the game does not have an active window for each A.I player the items cannot be used. Probably a RAM/CPU limitation since using D0 state for all A.I. players is extremely CPU intensive. In real hardware there would be noticeable slowdown. The normal CPU state is 90 and we all know what that A.I. is like! In the D0 state the A.I has a lot more animations such when lakitu is respawning them. They also have drifting abilities, but it's incomplete and do not boost. I'll upload a video showing the A.I. unused basic drifting later. Anyways the A.I. is not allowed to cheat like it normally does, so would you really want a fair A.I.? I think not.

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![Mario Kart 64: 1'40"63 (3lap); DKJP bridge jump + Wario anger management WAAH! 1080p 60 FPS [Twitch]](https://i.ytimg.com/vi/2-RTdIO49R8/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLClGkja7DekUOpaIDJhkD3t6Kbuzw&usqp=CCc)
Mario Kart 64: 1'40"63 (3lap); DKJP bridge jump + Wario anger management WAAH! 1080p 60 FPS [Twitch]

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