My Full-Time Indie Dev Plan Failed After 2 Months
60 days ago, I started a journey that completely changed how I look at indie game development. Spoiler alert: my original plan failed, but what I learned along the way was worth it. In this devlog, I’m sharing the raw reality of been a youtuber, managing our current Steam title Deepstone Rift during the Summer Sale, and realizing just how much work goes into being a solo developer. If you love indie games, game design, or want a realistic look at the indie dev lifestyle, this one is for you. ☕ SUPPORT THE STUDIO If you find my videos helpful, consider supporting the journey: 🔗 https://ko-fi.com/omerdevng 🚀 MY GAMES ON STEAM Check out the projects I’ve built and see what I’m working on now: 🕹️ Northend Tower Defense: https://bit.ly/NorthendTowerDefense 🕹️ Deepstone Rift: https://bit.ly/DeepstoneRift 💬 Join our Discord (Ask me for a Playtest Key!): / discord 🛠️ THE DEV JOURNEY I’m Omer, a Lead Unity Developer documenting the transition from a 9-to-5 career to full-time indie game development. On this channel, I share: Personal stuff & Technical Deep Dives & Struggles Solo Devlogs & Studio Strategy The Business of Steam Marketing 📱 STAY CONNECTED / omerdev / omerdev https://x.com/OmerDev ⏱️ Chapters: 00:00 - My 60-Day Indie Dev Plan Failed 00:12 - The Plan 01:09 - The Harsh Reality of YouTube Devlogs 01:33 - Managing Deepstone Rift & The Summer Sale 02:37 - The Hidden Workload of an Indie Developer 03:06 - Sneak Peek: My New Tower Defense Game 04:53 - 60 Days Later: What I Learned & Advice #OmerDev #IndieDev #GameDev #SoloDev #fulltime #NorthendGames

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