Could The Witness be Finished Faster? - Jonathan Blow
Jonathan Blow talks about The Witness development time and if it could be made in less time. Snip taken from "Jonathan Blow - On Game Design, Books, Movies, and many other things... | gamedev Talks" Original video: • Jonathan Blow - On Game Design, Books, Mov... #gamedev #gamedevelopment

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Jonathan Blow on work-life balance and working hard

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Jonathan Blow on Advice For Indie Game Developers

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The Witness Documentary

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The Witness - A Great Game That You Shouldn't Play

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Can An AI Agent Play RuneScape?

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Jonathan Blow on the Audio Logs in The Witness

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Tetra Voxel Engine Part 1: Ray Tracing Solid Voxels

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Why the Indie Scene is (mostly) mad at Jonathan Blow

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Legendary Game Dev Jonathan Blow | The Standup

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Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games

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Why Jonathan Blow and Casey Muratori don’t Collaborate on Games

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Jonathan Blow: Consciousness, Game Design, & Free Will

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How to maintain perspective in a mad world (Jonathan Blow)

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Jonathan Blow Showcases Custom Engine Tools

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How to EASILY Get the “Speed run” Achievement in The Stanley Parable: Ultra Deluxe

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Jonathan Blow - How to program independent games - CSUA Speech

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Jonathan Blow on Writing Shaders

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Storytime with Jonathan Blow at PAX East 2016

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Why Ozempic Ruined My Life - Jonathan Blow Live

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