Instances Skeletal Mesh Tentacles

A personal project — built in my spare time — after being inspired by the Witcher IV technical demo. This is a crowd simulation system built around instanced skeletal meshes with real-time physics activation. 👁️‍🗨️ Green = Idle animations 🔴 Red = Active physics 🟡 Yellow = Blend between animation and physics simulation ➤ 20,000+ tentacles ➤ 300,000+ bones ➤ Procedural blending from animation into physics ➤ Physical interaction with environment and player ➤ 120 FPS on RTX 3080 Next step: a zombie horde that grabs the player using Control Rig and real-time physics. Or perhaps a procedural predator forest… Made in Unreal Engine 5. Render core is Skelot. #unrealengine #gamedev #animation #procedural #ragdoll #controlrig #ue5 #crowd #crowdsimulation #instancedSkeletalMeshes