Homemade Weapon | Autodesk Maya + Substance 3D Painter
In this video I make a homemade weapon using Autodesk Maya and Adobe Substance 3D Painter. This model was based off of a concept by an artist named Piotr Pabijan. Let me know in the comments what you thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content! 00:00:00 Intro 00:00:11 3D modeling 00:50:44 UVs 00:51:11 Texturing --------------------------------------------------------------------------------------------------------------------------- If you would like to support the channel further and also get access to additional content visit my Patreon page: / polyrendr --------------------------------------------------------------------------------------------------------------------------- INSTAGRAM / polyrendr ---------------------------------------------------------------------------------------------------------------------------

Kitchen Props | Autodesk Maya + Substance 3D Painter

Sci-Fi Drone | Autodesk Maya + Substance 3D Painter

Maya / Keyshot tutorial : How to create a Saw blade

STYLISED BARREL Game Asset (FULL VERSION) -Maya-Zbrush-Substance Painter

How to TEXTURE EVERYTHING in Substance Painter

Artillery Weapon | Autodesk Maya + Substance 3D Painter

One Formula That Demystifies 3D Graphics

Military Helmet | Autodesk Maya + Substance 3D Painter

Old Paddle Boat | Autodesk Maya + Substance 3D Painter

How I made Metal Slug Jeep 3d modeling timelapse with Maya and Substance

🔴 Substance 3D Painter Advanced Tutorial ::: UVS in Maya - Part 1

Orc Watch Tower | Autodesk Maya + Substance 3D Painter

Adobe 3d painter tutorial фишки tips and tricks

Sailboat | Autodesk Maya + Substance 3D Painter

Using UV set and Stencils In Substance Painter -- English version

How to make Pirate Gun 3D Model in Autodesk Maya (Part-1) | Modeling and Texturing Tutorial

Substance Painter / Duffel Bag - Part 3 (Texture Creation)

Skateboard | Autodesk Maya + Substance 3D Painter

Compass | Autodesk Maya + Substance 3D Painter

