Le problème de l'ARGENT dans les jeux vidéo

Gold coins, credits, gems, action points... virtual currencies are at the heart of the mechanics that structure the majority of video games. Yet I'm sure you've all experienced those moments when the system just doesn't work anymore. Money, which used to limit what you could do, is no longer an issue. Why is this? And is it really a problem? --- 💛 To support the channel (and allow other projects like this to be produced): Tipeee : https://fr.tipeee.com/veryownsun Patreon :   / veryownsun   --- 🎥 Other projects : Photography:   / veryownlight   (more to come soon) And if you want to see what I'm playing at the moment : https://backloggd.com/u/veryownsun/ --- ⌚ Chapters : 00:00 - Introduction 02:22 - How does a video game economy work ? 08:48 - The complex case of MMOs 15:26 - The problem with money --- 👀 The games you saw: Baldur's Gate 3 Bloodborne Breath of the Wild Civilization VII Darkest Dungeon Diablo IV DOOM (2016) Elden Ring EVE Online Expedition 33 Fable 3 Factorio Fallout New Vegas Farming Simulator Frostpunk Ghost of Tsushima GTA V GTA San Andreas GTA Vice Ciry Guild Wars 2 Luigi's Mansion 3 Minecraft Monster Hunter World New World Potionomics Red Dead Redemption 2 S.T.A.L.K.E.R. 2 Skyrim Stardew Valley Subnautica Tears of the Kingdom The Last of Us The Witcher 3 Wanderstop Warcraft 3 World of Warcraft YAKUZA 0 🎶 The music : Inside Upsilon, Mikko Tarmia (SOMA) Convergence, Joel Nielsen (Xen) My Fate (Hellblade 2) Train Ride Commercial, Mikko Tarmia (SOMA) Dining Car (Final Fantasy XV) Fleeting Joy (RDR2) Going Down (SOMA) Horton Hears a Revolution (Wolfenstein 2) In the House In a Heartbeat (Metro Exodus) Stormstout Brew (Mists Of Pandaria) Urban Chrome (Final Fantasy XV)