Maxsurf Modeler - Creating your first NURB surface model of a ship

How to create a simple model of a ship and appendages using bonded and trimmed NURB surfaces. For more videos like this, head over to    / @bentleyoffshoreanalysis  , and for more details of Maxsurf, please visit: https://www.bentley.com/software/maxs... Chapters: 00:00 - Title 00:03 - Introduction to Maxsurf Modeler: Creating a simple NURB surface model of a ship. 00:08 - Add a Default NURB surface which will be manipulated into the main hull ... 00:18 - Resize the surface to the approximate overall dimensions of the ship ... 00:40 - Add control point columns to the surface to provide greater control over the surface's longitudinal shape ... 01:00 - Give the surface a meaningful name and change its longitudinal stiffness ... 01:19 - Initial modification of bow and stern in plan ... 02:25 - Switch to bodyplan and define Design Grid (station, buttock, waterline locations) ... 03:11 - Add control point rows to the surface to provide greater control over the surface's transverse shape ... 03:30 - Adjust stem profile ... 04:00 - Define Reference Frame and Zero Point ... 04:32 - Turn on Control Point Net and rough out preliminary hull shape. Particularly sheer and keel ... 05:52 - Refine section shapes in bodyplan ... 11:40 - Review and refair in bodyplan ... 12:16 - Create upper topsides by surface duplication and bonding ... 12:40 - Remove unneeded control points and model upper topsides ... 15:15 - Add deck surface to cut and trim hull ... 18:04 - Define cutting surfaces for the hull and upper topsides surfaces ... 18:38 - Trim the hull and upper topsides surfaces ... 20:12 - Mask to selected control points to facilitate fairing of bow area ... 21:24 - Review surface fairness and curvature ... 22:59 - Add bow thruster surfaces ... 25:01 - Change stern to transom ... 29:10 - Model keel ... 33:25 - Create pod fairing using keel surfaces as a basis ... 37:49 - Add pods using sphere shape as a basis ... 39:01 - Trim appendages and hull ...