Создать ощущение присутствия в любой игре - с Харви Смитом. Подкаст The House of The Dev S3E1

Raphael Colantonio and Petr Salnikov talk with Harvey Smith, game designer and writer known for his work on Deus Ex and Dishonored, about creating a strong connection between a game and a player – with basic examples, good and bad. Podcast recorded with the support of Indie Go: https://bit.ly/4opM7cC What has Harvey Smith been up to since leaving Arkane? Obvious and unobvious ways to create a sense of presence in any game; A hundred things that can ruin a game director, and just one that can heal him. The importance of the last six months in game development. Touches that take everything to a whole new level. Big cities or wilderness? Why do we need boring characters? Trading quality for comfort. Why we love progress, and what bothers us about it. This and much more in the powerful and heartfelt first episode of The House of The Dev podcast in Season 3. Support the podcast localization: https://bit.ly/3K35hai Season 1 in Russian:    • Анархия и тирания: управление командой раз...   Season 2 in Russian:    • Послать свое эго подальше. В гостях композ...   --- Advertisement: ERID: 2Vtzqvzvi5w

Who is a game designer?
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Who is a game designer?

🎮 100 игровых механик
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🎮 100 игровых механик

Constraints for the Better and the Curse of Other People's IP - with Chris Avellone. The House of...
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Constraints for the Better and the Curse of Other People's IP - with Chris Avellone. The House of...

Creating the sense of immersion for any game - with Harvey Smith. The House of The Dev S3E1
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Creating the sense of immersion for any game - with Harvey Smith. The House of The Dev S3E1

LLM Playground Live | Episode 16
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LLM Playground Live | Episode 16

Том Холл, сооснователь id Software и Ion Storm. Подкаст The House of The Dev S2E8
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Том Холл, сооснователь id Software и Ion Storm. Подкаст The House of The Dev S2E8

Колантонио о закрытии Arkane Austin. Диллон Роджерс о плюсах Early Access. The House of The Dev S2E7
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Колантонио о закрытии Arkane Austin. Диллон Роджерс о плюсах Early Access. The House of The Dev S2E7

Сила звука с Мэттом Пирсоллом (подкаст The House of The Dev S1E5)
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Сила звука с Мэттом Пирсоллом (подкаст The House of The Dev S1E5)

Kilg0re Tr0ut Interviews Game Designer Chris Avellone
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Kilg0re Tr0ut Interviews Game Designer Chris Avellone

The creators of Dishonored react to their game after 14years | The Creators Play Dishonored | Part 1
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The creators of Dishonored react to their game after 14years | The Creators Play Dishonored | Part 1

Клифф Блезински: работайте умнее, а не усерднее. Подкаст The House of The Dev S2E6
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Клифф Блезински: работайте умнее, а не усерднее. Подкаст The House of The Dev S2E6

Peter Thiel’s Palantir Is Finally Falling Apart
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Peter Thiel’s Palantir Is Finally Falling Apart

Ты играешь гораздо хуже, чем тебе кажется. И это круто.
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Ты играешь гораздо хуже, чем тебе кажется. И это круто.

You Owe Him
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You Owe Him

Не переоценивайте свои идеи
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Не переоценивайте свои идеи

Отношения разработчиков с прессой — с Джейсоном Шрайером (подкаст The House of The Dev S1E7)
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Отношения разработчиков с прессой — с Джейсоном Шрайером (подкаст The House of The Dev S1E7)

Плата за вход в творчество — с Харви Смитом (подкаст The House of The Dev S1E2)
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Плата за вход в творчество — с Харви Смитом (подкаст The House of The Dev S1E2)

Most important thing in the game is what was cut: how much the game design needs to be simplified.
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Most important thing in the game is what was cut: how much the game design needs to be simplified.

Why Do People Burn? | Sergey Savelyev | Ilya Burlakovsky
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Why Do People Burn? | Sergey Savelyev | Ilya Burlakovsky

The Closure of Arkane Austin & The Future of Immersive Sims – with Dillon Rogers
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The Closure of Arkane Austin & The Future of Immersive Sims – with Dillon Rogers