Batman Forever "100%" (SNES) speedrun in 1:25:26
I highly recommend watching this with audio commentary, not only because this is a very long run of a very dull game, but also because I explain some of the intricacies more in-depth. Commentary version can be found here: • [Commentary] Batman Forever "100%" (SNES) ... This is a run of SNES Batman Forever in which I collect all pickups, secrets, and blueprints, and kill every enemy. By in-game tracking, every stage will show 100% for enemies, secrets, and blueprints (where appropriate), but the total for pickups is broken in this and the Genesis versions. The total for stages 2-6 are incorrect; the game thinks there are extra pickups in those stages, but they do not exist. Some are present in the DOS version but were removed here. This video collects every pickup that exists. One major problem with this category is that you MUST be the one to land the finishing blow on an enemy. If an enemy falls off a ledge, dies to environmental damage, or is killed by a teammate, you do NOT get credit for the kill and the total will not read 100% at the end of the stage. The moment that an enemy's health is reduced to 0, we get credit. The dead body can fall into a pit without consequence. I require that I kill, and get credit for, every single enemy in the game. This was intended to be more of a challenge run than a speedrun, but as I am the fastest Batman Forever player out there and intended to play as quickly as I could without failing the category, I labeled this as a speedrun. I just want to be clear that this is not optimized to the level of my other runs. ^_^ This run was performed live on my Twitch channel. If you prefer to watch that highlight, you can find it here: / 236472299 I hope you enjoy!

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