INSIDE: A Close Reading of Playdead's Visual Storytelling
This video brought to you by my awesome Patrons. INSIDE was the winner of the first game poll. If you have a title you would like me to cover, why not try donating? I'll add it to the next poll and if your game wins, I'll make a video on it! Episode Notes: This video is structured like a lorethrough, but with an emphasis on close-reading. We'll be examining background details and trying to piece together the narrative, while also critiquing the successes and failures of INSIDE visual storytelling. Patreon: A big thanks to all of my patreon subs, who have helped in making this possible. As a token of my gratitude, they are granted early access to my videos, and have the ability to vote on what game I cover next. To those who are interested, and would like to donate, feel free to visit: https://www.patreon.com/user?u=4106047 Your donations go a long way, even if it's just a dollar. If enough people give, I might be able to do this full time and get some serious production value in these movies. A Declaration: Welcome to the Gameological Dig, a channel devoted to playing games with obtuse and interesting stories. The aim of this channel is to treat these game worlds like an archeological site, meant to be unearthed and studied, so that we may better understand their plots, characters and themes. Game Notes: Inside (stylized as INSIDE) is a puzzle-platformer adventure game developed and published by Playdead in 2016 for PlayStation 4, Xbox One and Microsoft Windows. The game will be released for Nintendo Switch and iOS at an unannounced date. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the spiritual successor to Playdead's 2010 game Limbo, and features similar 2.5D gameplay.

INSIDE (In-depth Review/Analysis)

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