Fire Emblem: Gaiden Easy Mode 100% Growths [except Silque] LTC V1 Act 4 Part 2

It's the Alm show for the rest of the run from here. Timestamps: 0:00 - Border Battle(2 turns) Clair once more helps cover up the lack of Warp. 4:07 - Rigel Forest(2 turns) Clair helps cover for no Warp again. 5:59 - Fear Mountain(3 turns) This is the map where having 2 Bow Knights would save a turn. You can see how Python's 5 movement prevents him from getting in range of the furthest away enemies in the bottom right in 2 turns(and we don't have the Speed ring). We can't use someone like Clair or Mathilda instead because of the enemy snipers having 3-range. 9:10 - Fear Mountain Shrine Battle 1(3 turns) Without Warp we have to actually reach the faraway Cantor legitimately, and he sets the floor on this clear. 10:22 - Fear Mountain Shrine 10:52 - Fear Mountain Shrine Battle 2(1 turn) We resurrect Silque after this map! Now the gang is back together. We will actually start training her in the upcoming maps because we need an Expel user to save a turn on one map. 12:47 - Fear Mountain Shrine Battle 3(1 turn) 14:16 - Fear Mountain Shrine Battle 4(1 turn) 15:38 - Fear Mountain Shrine Battle 5(1 turn) 17:10 - Fear Mountain Shrine Battle 6(1 turn) 18:17 - Nuibaba's Abode Battle(1 turn) A simple Warpskip. Since I have my Bow Knights, I start prioritizing Alm for combat just to see how far I can pump his stats. 19:45 - Nuibaba's Abode Tatiana is our second Warper, though she needs to grow 7 levels to get there. 20:04 - Rigel Plains(2 turns) This is the other map where I believe you can save a turn. I had Tatiana with Luna use this map to grind up to Warp, and the enemies were willing to attack her because of her low bulk(including the boss at less than half HP). Unfortunately she doesn't actually kill the bulkier enemies, and Zeke's crew don't move until T2 PP so I can't possibly 1-turn the map with my save file. I would assume that an archer/mage ring mage with high Attack but suitably low bulk/speed and the ability to crit(so it can't be Genny) would be able to convince all of Jerome's squad to die on turn 1 enemy phase. There is another opportunity to train Tatiana that's coming up. 22:54 - Rigel Village Another deploy slot! 23:15 - Dragon's Maw Battle 1(1 turn) 24:03 - Dragon's Maw Battle 2(1 turn) 25:15 - Dragon's Maw Battle 3(1 turn) I use Expel to reduce the amount of mental effort needed, but in a turnfloored run you would want to use these forced encounters to train Tatiana up by putting her in the south squad(you can still 1-turn), and just having someone like Clair or a Warped unit cover the ones who can't reach her. Tatiana will use Seraphim by default so she can actually critkill the necrodragons. 26:41 - Rigel Falls(1 turn) We need 2 Warpers for a 1-turn. If we had 3 Bow Knights, it would be possible to rearrange things so Hestia is killed on T1 PP to avoid the roulette of having to rig her to attack(and rigging our unit to actually kill her). 29:27 - Secret Shrine Battle(1 turn) This is the actual map where Expel saves a turn on Alm's route. The enemies in the second chamber are spread out just enough that 2 Warped units cannot cover them, so the only way to 1-turn is with Expel. 30:09 - Secret Shrine 30:38 - Last Bastion(1 turn) We need 2 Bow Knights and 3 more 5-range combatants to 1-turn this map. Alm is a free combat unit, and our other 2 are Gray and Luthier. This map is the biggest argument for killing off some potential 5-range units from Celica's army once they no longer are needed there to reduce the number of units who have to be trained on Alm's route. 33:58 - Rigel Castle(1 turn) Patricide... 34:25 - End of Act 4