Zuma Deluxe (2003) {Adventure} [Part 3]

Game title: Zuma Deluxe Release date: 12 December 2003 Platform: Microsoft Windows Game description: Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), with extra lives awarded for every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, firing through gaps in the balls, or finishing a level within a certain period of time (called ace time) all give extra points. The levels are organized into temples, and the initial temple consists of three "stages" of five levels (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). No level in the first stage contains tunnels, and the first level of each stage has no tunnels. Stages 1 to 3 have four colors of balls: red, blue, green, and yellow, Stages 4 to 6 have five colors of balls, adding purple, and from Stage 7 on, white is added in the variety, making a total of six colors of balls. Levels are eventually added to stages: the second temple, which contains Stages 4 to 6, has six levels, while the third temple, which contains Stages 7 to 9, has seven levels. The fourth and final temple (which is hidden until a player unlocks Stage 10 for the first time) contains Stages 10 to 12, which also consists of seven levels each. Stages ten to twelve are the same as the preceding three stages, but the levels are considerably longer, with a total of 5,000 points required to completely fill the Zuma bar in each level. The balls also come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they reached, but if the player manages to complete all 12 stages, they are taken to the 13th and final stage, where it has only one level called "Space". This level is much longer than all previous levels (requiring 10,000 points to fill the Zuma bar), have no coins, and has no visible path for the balls to follow. This particular level cannot be accessed without first completing Stage 12, because there is no associated temple for Stage 13. Upon beating this level, the player wins the game. All extra lives remaining at the end of a game each are worth 50,000 additional points to add on to the final score.