Video Straight to Gaussian Splats - in Houdini
Testing NVIDIA's Lyra-2 inside Houdini with the help of an HDA that i've built, that turns a regular 2D video into Gaussian Splats using NVIDIA Lyra 2. The goal is not just to generate a splat, but to make the process easy and natural inside Houdini: load a video, run reconstruction, import the result, create a camera, and continue working directly in the 3D scene. This was tested with casual handheld iPhone footage. No LiDAR, no special resolution — just 1080p straightforward video-to-3D reconstruction inside Houdini. The result becomes a usable 3D canvas for CG, particles, rain, destruction, set extensions, camera projections, or any other procedural experiments.

▶︎
Train Gaussian Splats LIKE A BOSS | Sharp 3DGS

▶︎
Why Everyone Is Freaking Out About Mythos

▶︎
ZDepth Plugin 2.0 for ZBrush Demo

▶︎
Did AI Just Kill VFX?

▶︎
Gaussian Splatting Full Pipeline From Location Scan to Cinema 4D + Octane

▶︎
Anthropic is starting to panic…

▶︎
Houdini AI Assistant v0.1.6 — AI that Builds HDA, Pyro, FLIP & RBD

▶︎
A Billion 3D Splats Rendering in Your Browser (And It's Open Source)

▶︎
Gaussian Splatting as visual effect

▶︎
Unbelievable Workers | Working with Talented Engineers #46 #fail #adamrose #smartworkers

▶︎
The Chakram and its Forgotten Technique

▶︎
START YOUR TUESDAY WITH FAITH | TODAY GOD IS GIVING YOU UNEXPECTED OPPORTUNITIES | FATHER FREDDY ...

▶︎
I Made The Same Game in Unity and Godot, Which Engine is Better?

▶︎
How to control AI with Blender - Andrew Price

▶︎
How to Create an Interactive 3D Gaussian Splat From 1 Image (2026)

▶︎
Can Modern VFX Artists use 90s Software?

▶︎
Jeremy Clarkson's Iconic Nürburgring Lap | Top Gear Classic

▶︎
New in Houdini 21: Gaussian Splatting (with Vellum)

▶︎
10 Photoshop Skills AI Just Made Obsolete

▶︎
