Deltarune, but Kris tries to slow me down - Deltarune

Alternative name: I've drank so much [T] so it's hard to [P] The shadow crystal boss has a gimmick which reduces your Max TP all the way down to 8%. You have an act and can touch hearts during the enemy's turn to increase your Max TP. This challenge circumvents of these two effects. We won't be using Lovely Boy nor will we collect any hearts. The original attempts of this challenge found it either extremely difficult or flat out impossible to both dodge Pink's hearts and survive for the whole battle in normal gameplay. This is because Mew Mew's hearts have a forgiving hit box to make them easier to collect compared to damaging attacks. This was the same issue that made the Green and Orange difficult during the last challenge stream. So this time I decided to actually do something meaningful and mod the game so that Mew Mew's attacks don't produce any hearts (sort of). They do still spawn but now don't heal nor raise TP (Max nor current). I will manually not be using lovely boy. If this challenge does end up being complete, we will move on to start a challenge playthrough of the whole game with the following challenge: Deltarune but Kris slows me down. You know that one part in Chapter 3 in Board 3's Sword Route where you approach the pixaleted bunker, but Kris is forcing the controller to make it more difficult for you to enter the bunker but they lack perseverance and give up in like 2 seconds? Well, what if they tried to stop me more? I will have a little kris on the side just pushing random buttons (up, down, left, right, and cancel) at random intervals (1 to 3 seconds). This will be done through a similar fashion to what I used for the game swap challenge through autohotkey to simulate the inputs...