Can We Save Pathfinder's Most Notorious Cantrip?

Daze, oh daze. It's always been an odd cantrip in the incredibly vast sea of spells in Pathfinder 2nd edition. It does low damage, but has a HUGE debuff if the enemy happens to critically fail their save. This should, in theory, be balanced, but given that it only levels once every other level, that makes it kind of a tough sell as a go-to cantrip. But what about some adjustments? What about more initial damage, or leveling damage every spell rank? Or changing its success and critical success effects? What can we do to make Daze a solid staple in any spell repertoire, and not the oddball Hail Mary that it is now? Check out https://critbuilder2e.com/