How Quake Failed their way to Success
Breakthroughs aren't created in a vacuum. Let's dig into Quake's technical failures and missteps, in order to better understand their ultimate success. Gamedev Courses: https://simondev.teachable.com/ Support me on Patreon: / simondevyt Follow me on: Instagram: / beer_and_code Twitter: / iced_coffee_dev In this video, we explore some of the history behind Quake's ground-breaking rendering technology. The developers explored a myriad of options, which ended up being dead-ends or non-starters, but laid the framework for what would eventually be their breakthrough. Reference: https://github.com/jagregory/abrash-b... https://github.com/id-Software/Quake https://www.flipcode.com/harmless/iss... Links: • Quake - Official Trailer (2021)

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