Dawning 2 - Using New Terrain/COPS Tools | Bogdan Amidzic | Tokyo HIVE 2025

In this presentation we'll show how to do large scale martian landscapes. We'll see the power of new erosion solver, new COPS and TOPS for massive parallelization of terrain generation. optimization techniques. Also, we'll dive into cost and benefits of using ML for terrain work. このプレゼンテーションでは、大規模な火星の地形を作成する方法を紹介します。新しい侵食ソルバー、新しいCOPSとTOPSによる地形生成の大規模並列化、そして最適化手法の威力をご覧ください。また、地形作成に機械学習を使用する際のコストとメリットについても詳しく説明します。 Bogdan Amidzic has been in VFX industry from 2006, working both in 2d and 3d departments, mainly in Crater studio. His art background experience and programming skills lead to finally diving into Houdini ecosystem. Over several projects he has been responsible first for adopting Houdini as a main tool, then adopting USD/Solaris pipeline. Recently he started teaching as Houdini instructor in Crater VFX training center, and has organized several Houdini user group events. SEE ALSO: Tutorial: Automated instancing in Solaris    • Tutorial: Automated instancing in Solaris ...   00:00 Intro 04:21 Scene goals and initial setup 10:43 Texturing workflow and analysis 16:36 Utility nodes and custom tools 20:33 Muscle simulation process 26:30 GPU-based procedural acceleration 32:25 Terrain creation and detailing 36:22 Tile and border logic 42:21 Scatter instance management 48:15 Data export and caching #houdinihivetokyo #Houdini #VFX #Procedural #GPU #Texturing #Simulation #TerrainGeneration #3DWorkflow