How to make and use Outlines in 3D | Godot

To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Octodemy . You’ll also get 20% off an annual premium subscription. Outlines are a very common in games. Here we'll go over how to create and fix improve outlines. Fixing disconnected faces, and making the outline width stay the same size. We'll create an outline material, and a script to highlight and select objects. And later we'll make our xray and outline material that allows objects to be seen behind walls. And I'll also give a few hints on how to quickly add your material to multi-mesh character in a very quick and re-usable way. 🌐 Pixel perfect outlines article: https://www.videopoetics.com/tutorial... 🌐 GodotShaders Pixel Perfect Outline: https://godotshaders.com/shader/pixel... You can get the project source code by supporting me on Patreon. 🌐 Source code:   / 112379728   ···················································································· Want to support me? Ko-fi: https://ko-fi.com/octodemy Patreon:   / octodemy   ···················································································· This video was sponsored by Brilliant #godot4 #godot #godotengine #outlines CHAPTERS: 0:00 Intro 0:21 Outlines 5:25 Highlight and Select objects 8:23 X-Ray / Show behind wall