How to implement Greedy Meshing voxel simplification in Godot 4

Previous Video:    • How to Procedural Low Poly Trees in Godot   Patreon:   / realrobots   Discord:   / discord   Full Code: https://gitlab.com/realrobots/rimworl... In this video I take my horribly polygon inefficient voxel mesh and make it just as efficient as I can by implementing a Greedy Meshing algorithm to replace the thousands of little quads with bigger ones wherever possible. 00:00 Intro 02:55 Greedy Meshing Explained 04:57 Implementing in one direction 16:14 Drawing the new faces 20:44 Implementing the other 5 directions 33:02 IT WORKS!