Fighting Game Jargon | Definitions + Examples | Video Essay
A breakdown of the most common terms heard in the FGC. If there's any I missed, let me know and I'll update the script! Twitch: / eddventur3 Twitter: @NecropolisMemer Eddventure's Biweekly Brawl Tournament Series Discord: / discord @jmcrofts 's Channel: / @jmcrofts TIMESTAMPS: Start: 0:00 Notation: 2:36 Abbreviated Notation: 3:07 Numpad Notation: 4:27 Button Notation: 5:27 Fireball: 6:34 Reversal: 6:51 DP: 7:09 Flash Kick: 7:39 Motion Input: 8:19 Charge Input: 8:28 Rekka: 8:44 Divekick: 9:28 Install: 9:43 Super: 9:56 Whiff Punish: 10:18 Sweep: 10:23 Frame Data: 10:34 Reverse Beat: 11:22 Unblockable: 11:27 Command Grab: 11:34 Command Normal: 11:43 Command Dash: 11:56 Parry: 12:07 Okizeme: 12:27 Reset: 13:04 Abare: 13:10 Stun: 13:28 Dizzy: 13:43 Salt: 13:55 Touch of Death: 14:02 Counterhit: 14:30 Combo: 14:40 Hit Confirm: 14:48 Link: 15:03 Gatling: 15:11 Tiger Knee: 15:24 IAD: 16:03 Option Select: 16:22 Fuzzy: 16:55 Vortex: 17:18 Negative Edge: 17:27 Tech: 17:45 Chicken Blocking: 18:11 Cross-up: 18:26 Cross-under: 18:40 Anchor: 18:48 Support: 19:08 Hyper Armor: 19:29 Infinite: 19:40 Autocorrect: 19:47

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